NeatGrove Boardcraft

About NeatGrove Boardcraft

We founded NeatGrove Boardcraft to make board game design feel grounded, humane, and achievable. Instead of chasing trends, we teach how to create resilient systems that welcome players and honor your development pace.

Mission

Help designers craft respectful play through clear structure, honest feedback, and ethical publishing practices.

Values

  • Calm progress over rushed output
  • Evidence over assumptions
  • Care for player time and attention
  • Financial realism without scare tactics

Our Method

1. System Clarity

Define your verbs, resources, and loops. If rules can teach themselves, you’re close.

2. Tiny Prototypes

Test a 10-minute slice. Learn, prune, and only then expand.

3. Respectful Publishing

Plan budgets, timelines, and promises you can keep.

Team

Alex Rowan

Lead Systems Designer

Published co-op puzzlers and economic euros; mentors on mechanics clarity and pacing.

Mia Chen

UX & Facilitation

Specializes in onboarding, rulebooks, and inclusive facilitation for playtests.

Diego Velas

Production & Publishing

Guides creators through budgeting, print specs, and respectful launch timelines.

Milestones

Year 4